Apple Motion courses
- Motion Beginner Course
Sorry, we currently do not have any public courses scheduled for the Motion level 1 course. Please contact us to see if we can put one on the schedule for you
Sorry, we currently do not have any public courses scheduled for the Motion level 1 course. Please contact us to see if we can put one on the schedule for you
Motion level 1 beginner course
Course Description:
Motion is an incredibly powerful graphics animation software package that allows you to create stunning visual graphics and special effects. In this three-day course students are given an introduction to Apple Motion through the completion of several projects. This course assumes the student is already familiar with video and digital video concepts and has used digital editing software such as Apple Final Cut Pro. Additionally, some previous experience with Adobe Photoshop is also helpful.
Motion level 1 beginner course
Course Outline:
Motion Fundamentals
- Understanding how Motion loads and handles media items
- How the Graphic Processing Unit is used to display animation
- Using the Real Time playback capabilities while modifying a layer's parameters
- Using and understanding the Motion interface
- Comparing the mini-timeline vs. the full timeline
Creating Animations
- Using behaviors to create animations without using keyframes
- Adjusting layer In/Out points using the mini-timeline
- Sliding layer content in the mini-timeline
- Using groups to organize content
- Copying and Pasting behaviors
- Using different behavior types: Basic Motion, Simulations, and Text behaviors
- Creating and using shapes
- Animating text with preset behaviors
- Creating text animation with the sequence text behavior
- Motion path animation
Keyframing
- Understanding the different keyframe creation modes
- Using real-time keyframe recording
- Understanding and using 'record keyframes for all parameters' and 'record keyframes on animated parameters only'
- Using Bezier and linear spatial keyframe interpolation
- Using Bezier and linear temporal keyframe interpolation
- Using other keyframe interpolation modes
- Using the keyframe editor to modify an animation curve and create custom interpolation
- Creating and using keyframe favorites
Parameter Behaviors
- Understanding parameter behaviors
- Applying parameter behaviors to create animations without keyframes
- Modifying parameter behaviors
- Understanding the random seed value
- Creating and using parameter behavior favorites
- Controlling duration
- Using the audio parameter behavior
Three Dimensional Motion
- Enabling 3D motion layers
- Understanding 'Z-space' and '2½ D' animation
- Setting up and using a multiview interface
- Using 3D scene icons and reference points
- Understanding preset reference views
- Using camera and perspective views
- Adding cameras and lights to a 3D scene
- Using behaviors to animate a camera
- Understanding camera perspective
- Working with ambient, spot, point, and directional lights
- Placing new layers into a 3D scene
Keying and Masking
- Understanding color keying
- Using the Primatte RT keyer
- Creating masks
- Using the Bezier and B-Spline mask tools
- Controlling edges with matte chokers
Motion Tracking, Stabilization, and Match Move
- Understanding motion stabilization
- Applying and using the stabilization behavior
- Manually adding a tracking point to footage
- Matching layer motion to a tracking point
Our outlines are a guide to the content covered on a typical course. We may change or alter the course topics to meet the objectives of a particular course.